One line
18 wordsZANOKA is a PC action roguelike built around player-controlled sword combos, timed dodges, and elemental upgrades. Website: zanoka.ca

For creators & journalists
Facts, copy-ready descriptions, uncut gameplay, the ZANOKA Short, logos, and web-size images for previews, features, videos, and streams. High-resolution files are available on request.
Quick facts
Title
ZANOKAGenre
Action roguelike · swordfighting combo gamePlatform
Windows PCPlayers
Single-playerControls
Controller + keyboard/mouseDeveloper
ZanokaGameDev · solo developerConcept art
Malaika RaheelStatus
In developmentKickstarter
Live until October 25, 2026Copy-ready
Three descriptions of ZANOKA, ready to paste. Use them as they are, trim them, or quote them in your coverage.
ZANOKA is a PC action roguelike built around player-controlled sword combos, timed dodges, and elemental upgrades. Website: zanoka.ca
ZANOKA is an action roguelike for Windows PC where you control the swordplay. Chain light and heavy cuts, time your dodges, and combine elemental upgrades against enemy waves and bosses. In development by solo developer ZanokaGameDev, with original character designs by Malaika Raheel. Watch real gameplay at zanoka.ca.
ZANOKA is an action roguelike swordfighting combo game for Windows PC, in development by solo developer ZanokaGameDev, with original character designs and concept art by Malaika Raheel. Players control Zanoka through waves of enemies, chaining light and heavy sword cuts into combos and timing dodges to stay in the fight. A boss arrives every seventh round, with later bosses carrying traits that change the encounter. Lightning, fire, ice, venom, bleed, and shock upgrades combine into synergies; gold buys permanent trainings for future runs. See how the combat and upgrade choices come together in uncut gameplay on the official website. Follow development or support the current Kickstarter at zanoka.ca.
Everything shown is from the work-in-progress build and may change.
Video
Full gameplay run
One uncut 11-minute run on the third map, with sword combos, upgrade choices, and three bosses. Recorded from the work-in-progress build at 1080p and 60 fps.
YouTube Short
Swordplay, a boss going down, elemental upgrades, and the end card: 16 seconds of real gameplay from the work-in-progress build.
Gameplay Update 1
Over two minutes of real gameplay from the work-in-progress build, recorded at 1440p and 60 fps.
Videos play on YouTube in privacy-enhanced mode, and nothing loads from YouTube until you press play. Photosensitivity warning: contains flashing lights. The gameplay is real, recorded live from ZANOKA.
Logos
Blue-and-white title with the Zeta Reticulan planets and gold celestial frame. Original-resolution PNG crop for editorial layouts.
Download PNGThe ringed Zeta Reticulan planet with the complete Z emblem. Transparent PNG for avatars and square placements.
Download PNGImages
Web-size images from the current work-in-progress build. For high-resolution versions, see On request below.

Zanoka with her sword

A brawl full of combos and elemental upgrades

The boss of round 21

The white cat fights at Zanoka’s side

Take one of three, or reroll, banish, or lock
Who makes it
Creator and solo developer
Creative vision, game design, and code. ZanokaGameDev builds ZANOKA solo, from the sword combat and the upgrades to the bosses and this website.
Artist
Every character in ZANOKA began as a drawing by Malaika Raheel, from Zanoka herself to the enemies and bosses she fights. Her character designs and concept art shape the look of the game.
On request
High-resolution key art and screenshots, the original video files, and Malaika Raheel’s concept art for features are shared by email on request. Just say what you need, whether you are a journalist, a creator, or a fan.
Please credit “ZANOKA © 2026 ZanokaGameDev and Malaika Raheel”. These materials are for editorial coverage, reviews, previews, videos, and streams about ZANOKA; see “Press materials” in the Terms of Service.