For creators & journalists

Everything you need to tell the story of ZANOKA.

Facts, copy-ready descriptions, uncut gameplay, the ZANOKA Short, logos, and web-size images for previews, features, videos, and streams. High-resolution files are available on request.

Quick facts

At a glance.

Title

ZANOKA

Genre

Action roguelike · swordfighting combo game

Platform

Windows PC

Players

Single-player

Controls

Controller + keyboard/mouse

Developer

ZanokaGameDev · solo developer

Concept art

Malaika Raheel

Status

In development

Copy-ready

Say it in one line, or a hundred words.

Three descriptions of ZANOKA, ready to paste. Use them as they are, trim them, or quote them in your coverage.

One line

18 words

ZANOKA is a PC action roguelike built around player-controlled sword combos, timed dodges, and elemental upgrades. Website: zanoka.ca

Short

48 words

ZANOKA is an action roguelike for Windows PC where you control the swordplay. Chain light and heavy cuts, time your dodges, and combine elemental upgrades against enemy waves and bosses. In development by solo developer ZanokaGameDev, with original character designs by Malaika Raheel. Watch real gameplay at zanoka.ca.

Long

108 words

ZANOKA is an action roguelike swordfighting combo game for Windows PC, in development by solo developer ZanokaGameDev, with original character designs and concept art by Malaika Raheel. Players control Zanoka through waves of enemies, chaining light and heavy sword cuts into combos and timing dodges to stay in the fight. A boss arrives every seventh round, with later bosses carrying traits that change the encounter. Lightning, fire, ice, venom, bleed, and shock upgrades combine into synergies; gold buys permanent trainings for future runs. See how the combat and upgrade choices come together in uncut gameplay on the official website. Follow development or support the current Kickstarter at zanoka.ca.

Key features

  • Player-controlled swordplay. Chain light and heavy cuts into named combos, and time your dodges to stay in the fight.
  • Bosses. A boss every seventh round. The lineup changes from run to run, and later bosses can carry traits that change the fight.
  • Elemental upgrades. Combine lightning, fire, ice, venom, bleed, and shock into synergies that change the way combat works.
  • Permanent upgrades. Spend the gold you earn on trainings like armour, regeneration, and critical hits, and keep them for every run after.
  • Builds. Mix survivability choices, enemy pulls, knockback, summons, decoys, and phantom weapons into a build of your own.

Everything shown is from the work-in-progress build and may change.

Video

Watch it move.

The ZANOKA Short: Zanoka cuts through a wave of enemies, with the caption Zanoka chains sword combos YouTube Short
The ZANOKA Short

Swordplay, a boss going down, elemental upgrades, and the end card: 16 seconds of real gameplay from the work-in-progress build.

Free to use

Use the Short in your coverage.

Press and creators are welcome to use the ZANOKA Short in articles, reviews, previews, videos, and streams about ZANOKA. Embed it, or show it in full or in part, with credit to “ZANOKA © 2026 ZanokaGameDev and Malaika Raheel”. Want the original 1080×1920, 60 fps file? Email zanokagamedev@gmail.com.

If your piece uses the Short’s sound, please keep its audio credits with it: “Pixel Combat SFX” by Helton Yan and the Super Dialogue Audio Pack V1 by Dillon Becker, performed by Meghan Christian, both under CC BY 4.0. The credits are in the Short’s description and on the Attributions page.

ZANOKA gameplay: Zanoka fighting a wave of enemies with her sword Gameplay Update 1
Gameplay Update 1

Over two minutes of real gameplay from the work-in-progress build, recorded at 1440p and 60 fps.

Videos play on YouTube in privacy-enhanced mode, and nothing loads from YouTube until you press play. Photosensitivity warning: contains flashing lights. The gameplay is real, recorded live from ZANOKA.

Logos

Brand files.

Images

Key art and gameplay.

Web-size images from the current work-in-progress build. For high-resolution versions, see On request below.

ZANOKA key art: Zanoka with her sword
Key art

Zanoka with her sword

ZANOKA gameplay: Round 26
Round 26

A brawl full of combos and elemental upgrades

ZANOKA gameplay: Bobzump the Binder
Bobzump the Binder

The boss of round 21

ZANOKA gameplay: Minoo joins the fight
Minoo joins the fight

The white cat fights at Zanoka’s side

ZANOKA gameplay: choosing an upgrade
Choosing an upgrade

Take one of three, or reroll, banish, or lock

Who makes it

Two names behind ZANOKA.

Creator and solo developer

ZanokaGameDev

Creative vision, game design, and code. ZanokaGameDev builds ZANOKA solo, from the sword combat and the upgrades to the bosses and this website.

Artist

Malaika Raheel

Every character in ZANOKA began as a drawing by Malaika Raheel, from Zanoka herself to the enemies and bosses she fights. Her character designs and concept art shape the look of the game.

On request

Need more?

High-resolution key art and screenshots, the original video files, and Malaika Raheel’s concept art for features are shared by email on request. Just say what you need, whether you are a journalist, a creator, or a fan.

Anyone can reach out, from players to press, creators, and partners: zanokagamedev@gmail.com · Website: zanoka.ca

Please credit “ZANOKA © 2026 ZanokaGameDev and Malaika Raheel”. These materials are for editorial coverage, reviews, previews, videos, and streams about ZANOKA; see “Press materials” in the Terms of Service.